GAME’s Participatory Design Principles
Innovation is a cornerstone of GAME’s way of working using methods from what is called ‘Human Centered Design’ – an approach to design that invites all stakeholders and users into the design process. This allows us to continuously improve our concepts and methods and to excel in delivering social impact. .
NEW IDEAS AND CONCEPTS
The development of new methods to lower the threshold to physical activity is pivotal to GAME.
In order to move away from just reproducing existing activities and concepts we need to be experimental. In GAME this is a process consisting of five principles that allows us to include the visions, desires, and opinions of kids and youth and the communities around them.
GAME volunteers, children, parents and collaborators participate in workshops, interviews, observations, feedback sessions and tests, and contribute with significant inputs for developing new concepts and methods that strengthen GAME’s programs.
The inclusion of girls in sports is an example of how GAME’s work evolves around our human-centered design model.
It’s a process of observing and listening – to the girls, their parents, their community and the existing literature on female participation. GAME uses this information to come up with prototypes to test on a smaller scale – together with the girls, of course. Finally, GAME evaluates the experiments, adjusts, comes up with final concepts and tests again. This process continues until a concept is ready to be taken to the streets. The real test is if the design actually creates a social change.
In 2019, for the first time ever, one out of three participants in GAME’s activities across all countries were female. In Denmark, female participation in underserved communities even climbed up to 49%. From 25% in 2017 and 38% in 2018.
The inclusion of girls in sports is an example of how innovation takes place all across the whole organization so that knowledge and ideas do not only come to fruition in Vollsmose and Gellerup in Denmark but also in Beirut, Amman, Hargeisa and Accra.
THE FIVE DESIGN PRINCIPLES
GAME has identified five design principles that seeks to understand users, challenge assumptions, redefine problems and create innovative solutions.
Principle 1: Ear To The Asphalt
The way to create innovative solutions is to understand the needs and dreams of those who will use the solutions when created. In this case, kids and youth.
Principle 2: Play With The Ideas
Here it is all about putting on your thinking cap and com- ing up with as many new, weird, different ideas as possible. The most important thing is to play with the ideas, turn them upside down and build on others’ ideas.
Principle 3: Try The Ideas Out, Make Mistakes And Try Again
Spend as little time as possible behind a desk. New ideas must be tested quickly on a small scale to find out how they work in reality.
Principle 4: Take It To The Streets
New good ideas need to get out and live in reality. The biggest challenge with good ideas is often to scale them up, spread them out and watch them live in the real world.
Principle 5: Create Social Change
The last and most important principle is to ensure that the idea actually brings about the social change that it was put in the world to create.