Placeholder

Impact

THIS IS WHAT THE IMPACT OF SPORT FOR DEVELOPMENT PROGRAMS!

GAME HAS PROGRAMMES IN 7 COUNTRIES

GAME HAS 1211 ACTIVE VOLUNTEERS TRAINED IN GAME’s EMPOWERMENT MODEL

GAME IS RUNNING WEEKLY STREET SPORTS ACTIVITIES IN 79 GAME ZONES  

 GAME RUNS 4 STREET SPORTS FACILITIES  WITH 15.413 ACTIVE MEMBERS 

 IN 2020 GAME GENERATED 268.109  ATTENDANCES IN OUR STREET SPORTS ACTIVITIES AROUND THE WORLD

GAME IS RANKED NUMBER 122 ON THE TOP 200 LIST OF THE WORLD’S BEST NGOS MEASURED ON INNOVATION, SUSTAINABILITY, AND RESULTS 

For more 2020 numbers, people and stories, and impact read our annual report here

STREET SPORTS AS ARENA FOR DEVELOPING CIVIC ENGAGEMENT

Program: The Danish Platform for Street Sports

GAME’s Danish Platform for Street Sports has since 2015 supported more than 1.038 DYI street sports projects, with a total of more than 20.5 million DKK, supported by Nordea-fonden and Danish Ministry of Culture. A report by Active Research concludes that the programs core of supporting locally anchored street sports entrepreneurs and drivers, creates an incubator for new, active communities, that can work as inclusive arenas for civic engagement and the creation of democratic values.

Read the full report here (in Danish)
More on our work on entrepreneurship here

Youth-led Street Sports enhances democratic and equal society

Program: Youth-lead Street Sports for All in Lebanon

The program “Youth Lead Street Sports for All” (2017) in GAME Lebanon aims for a more democratic and equal society. The program has educated 170 Playmakers with 48% being female role models of street sports and 3075 children were activated through 12 local GAME Zones. The project aimed to battle gender inequality in sport and by the end of the program 93% of children agreed that boys and girls should have the same opportunities to play sports.

Read the full report here
More on our work in Lebanon here

Inclusive activities empowers children in vulnerability

Program: Friendships on Asphalt

Through programs working specific with children and youth with psykosocial challenges, GAME empowers this target group to acquire social networks they did not master earlier. The report on the Danish program ‘Friendships on Asphalt’ (2018) concludes that more than half of the participating children, made new friendships through the program and that their physical condition (WO2max) was improved by 25%

“The most amazing thing about parkour is the social aspects – we have gotten to know each other and are talking and socializing after practice. At this point we are not just acquaintances – we are friends.” Participant.

Read the full report here (in Danish)
More on our work with children & youth with psychosocial challenges here

GAME HOUSES CREATE SAFE A SPACE TO PLAY AND LEARN LIFE SKILLS

User experiences and data from the GAME Facility in Copenhagen (2015) shows that 74% of the users are active more than 3 times a week (aligned with WHO recommendation level) and has an average of 9 hours of physical activities, this being higher than the general population. The high level of physical activity can be seen as a result of the facility’s flexibility and diversity, and the report shows that GAME not only provides users with access to sports activities but also creates a sense of community and acquired life skills.

Read the full report here (in Danish)
More on GAME facilities here

PROJECT HAS CREATED SAFE PLACES TO PLAY FOR CHILDREN IN GHANA

In Ghana, GAME and DUNK are empowering youth leaders by offering a free education to become volunteer coaches and role models in street sports and civil society. The young volunteers lead practices in street football and street basketball for local children and youths in GAME Zones in Ghana.

“I used to think violence was the only way to solve issue. I’m quick tempered and through the various camps I can now control my temper.” Playmkaker.

Read the article highlighting the learnings and impact here.
More on our work in Ghana here

A research project shows that community involvement will help increase youth participation in sports

Project: ASPHALT

Program: The Playmaker Program

Since 2018 GAME and Steno Diabetes Centre (SDCC) have worked together in a research collaboration, with funds from Novo Nordisk Foundation, to gain new knowledge on how to support volunteers, increase stability in GAME Zones, and include more youth in the sports communities in GAME.

Read about the preliminary results of the research here
More on GAME’s work on Youth Leadership here.