GAME has programmes in 10 COUNTRIES

GAME has more than 1,600 active volunteers trained in GAME’s EMPOWERMENT MODEL

GAME is running weekly STREET SPORTS activities in 95 GAME Zones  

GAME runs 4 STREET SPORTS FACILITIES  with 11,604 active members 

 In 2022 GAME generated 285,567 attendances in our STREET SPORTS ACTIVITIES around the world

GAME is ranked no. 114 on the TOP 200 LIST of the world’s best NGOs measured on innovation, sustainability, and results

Find below data on impact in our programs ⬇️

For more 2021 numbers, people, stories, and impact, read our annual report here

Street sport facilities lowers the threshold

A study of the GAME Houses shows that the architecture of the Houses brings people together from different backgrounds, and additionally, the Houses lower the bar for participation, which leads to more people being introduced to positive sports communities. Further, it is concluded that GAME contributes with new ways of doing sports and culture facilities in the municipalities. Finally, the evaluation shows that it takes an extra effort for the GAME Houses to reach girls, which is something GAME is continuously developing methods for.

“I would say that if you are able to reach 13% who has not been physically active before, then it is a really great job, because not many others are able to do that.”
– Municipality leader, Evaluation of GAME Houses Esbjerg, Viborg and Aalborg, University of Southern Denmark

Overview of the findings in the report in English here.
Read the full report here (in Danish).
More on our work with innovative street sports facilities here.


Program: The Danish Platform for Street Sports

GAME’s Danish Platform for Street Sports has since 2015 supported more than 1.038 DIY street sports projects, with a total of more than 20.5 million DKK, supported by Nordea-fonden and Danish Ministry of Culture. A report by Active Research concludes that the program’s core of supporting locally anchored street sports entrepreneurs creates an incubator for new, active communities, that can work as inclusive arenas for civic engagement and the creation of democratic values.

Read the full report here (in Danish)
Eight articles on the findings in the evaluation here (in Danish)
More on our work on entrepreneurship here


In Ghana, GAME and DUNK are empowering youth leaders by offering a free education to become volunteer coaches and role models in street sports and civil society. The young volunteers lead practices in street football and street basketball for local children and youths in GAME Zones in Ghana.

“I used to think violence was the only way to solve issue. I’m quick tempered and through the various camps I can now control my temper.” Playmkaker.

Read the report highlighting the learnings and impact here.
More on our work in Ghana here


A new evaluation report from 2021 shows the potentials and success of the implementation of YESSS project in Somaliland

“GAME provides us with spaces to have fun with so many girls […] There are not many places in the country where you can find those things especially as a girl.”
– Playmaker in Somaliland

Read the full report here.
More on GAME in Somaliland here.

Youth-led Street Sports enhances democratic and equal society

Program: Youth-lead Street Sports for All in Lebanon

The program ‘Youth Lead Street Sports for All’ (2017) in GAME Lebanon aims for a more democratic and equal society. The program has educated 170 Playmakers with 48% being female role models of street sports. 3075 children were activated through 12 local GAME Zones. The project aimed to battle gender inequality in sport, and by the end of the program 93% of children agreed that boys and girls should have the same opportunities to play sports.

Read the full report here
More on our work in Lebanon here

SOCIOECONOMIC INVESTMENT MODEL shows great return from GAME Program

Program: Friendships on Asphalt

Participants in a GAME program with parkour activities for children and youth with psychosocial challenges experienced personal and social development. After the program was concluded, they were more physically active, had increased motivation for participation in sports and more were enrolled in sports associations than prior to the intervention. A socioeconomic evaluation shows that already four years after the program, the social return on investment equalises the expenses of the program due to decreased need of health services.

“It has been fun to try something new and learn new things. And then it’s also fun to participate in something in my spare time,“ says one of the participants.

Read the full report here (in Danish).
More on our work with children & youth with psychosocial challenges here.

A research project shows that community involvement will help increase youth participation in sports

Project: ASPHALT

Program: The Playmaker Program

Since 2018 GAME and Steno Diabetes Centre (SDCC) have worked together in a research collaboration, with funds from Novo Nordisk Foundation, to gain new knowledge on how to support volunteers, increase stability in GAME Zones, and include more youth in the sports communities in GAME.

Read about the preliminary results of the research here
More on GAME’s work on Youth Leadership here.


User experiences and data from the GAME Facility in Copenhagen (2015) shows that 74% of the users are active more than 3 times a week (aligned with WHO recommendation level) and has an average of 9 hours of physical activities, this being higher than the general population. The high level of physical activity can be seen as a result of the facility’s flexibility and diversity, and the report shows that GAME not only provides users with access to sports activities but also creates a sense of community and acquired life skills.

Read the full report here (in Danish)
More on GAME facilities here